They teleport and have traps like a hybrid, but emphasize the WW damage like a WW assassin. Ghosts have been around for a while, but still are often times confused with hybrids and whirlwind assassins. I'm always available for duels or questions. This character has served me so well that I felt I should give other people the chance to enjoy it as well. 09, and I've always kept builds and strategies to myself, but I'm making an exception for such a fun and undervalued character. I've dueled in GM guilds and clans since. V2.0 - massive additions (WSM sections) and final editing.V1.9 - clarified NextDelay feature of WoF and consequences.changed up barb and trapper strats to include widowmaker. V1.8 - added dueling clips for different classes.V1.7 - added explanation of Venom and Physical Ghost Variants and example setups for both.V1.6 - added WSM bugging explanation, and updated current stats/setup.V1.5 - expanded hammerdin strategies, added liberator strategy, added Grooner's helm socket choice, expanded explanation of mind blast stun effects, overall improvements.
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